GetAnimationBaseValue(DependencyProperty) Makes this Animatable object unmodifiable or determines whether it can be made unmodifiable. Makes the current object unmodifiable and sets its IsFrozen property to true. When implemented in a derived class, creates a new instance of the Freezable derived class.ĭetermines whether a provided DependencyObject is equivalent to the current DependencyObject. Initializes a new instance of the Freezable class. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.Ĭoerces the value of the specified dependency property. Resource references, data bindings, and animations are not copied, but their current values are. Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.Ĭreates a modifiable clone of this AmbientLight object, making deep copies of this object's current values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. The property to be cleared is specified by a DependencyPropertyKey.Ĭreates a modifiable clone of this AmbientLight, making deep copies of this object's values. ![]() The property to be cleared is specified by a DependencyProperty identifier.Ĭlears the local value of a read-only property. ![]() If the specified property is already animated, the specified HandoffBehavior is used.ĭetermines whether the calling thread has access to this DispatcherObject.Ĭlears the local value of a property. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.īeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)Īpplies an animation to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used.īeginAnimation(DependencyProperty, AnimationTimeline)Īpplies an animation to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used.ĪpplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)Īpplies an AnimationClock to the specified DependencyProperty. Gets or sets the Transform3D set on the model.ĪpplyAnimationClock(DependencyProperty, AnimationClock)Īpplies an AnimationClock to the specified DependencyProperty. Gets a value that indicates whether this instance is currently sealed (read-only). Gets a value that indicates whether the object is currently modifiable. Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties. ![]() Gets the Dispatcher this DispatcherObject is associated with. Gets the DependencyObjectType that wraps the CLR type of this instance. Gets a value that indicates whether the object can be made unmodifiable. Gets a Rect3D that specifies the axis-aligned bounding box of this Model3D. ![]() Initializes a new instance of the AmbientLight class with the specified color. Initializes a new instance of the AmbientLight class. Private _ambLight As New AmbientLight(.DarkBlue.Color)ĪmbientLight does not have a specified position in space. Ambient light value.ĪmbientLight _ambLight = new AmbientLight(.DarkBlue.Color) The following example creates an AmbientLight in code. The following code excerpt shows how to create an AmbientLight.
0 Comments
Leave a Reply. |